Many people would agree that the majority of us are visual learners. Everything around us is first perceived from an image. As the saying goes "a picture is a thousand words" because from one visual representation we can get so much. I chose this chapter because as an elementary teacher many of my students are visual learners. Visualization tools as described in this chapter will help both "visualizers and verbalizers to reason and represent ideas visually without artistic skills." This is very important because many times to create a visual representation such as a poster (as I have done in my classroom) I receive the same response "I can't draw. I'm not an artist." However, with visualization tools students do not need to "produce original illustrations."
Two major uses in visualization tools are that they can be used to be interpretive or expressive. A student can use these tools to better understand text information (interpretive) or to communicate more effectively ideas they want to share with other viewers (expressive). This chapter discusses many visualization tools such as: draw and paint programs, scientific visualization tools, mathematical visualization tools, GIS tools, sketching tools, digital cameras and mobile phones, video productions, and video modeling and feedback.
Digital Cameras, Mobile Phones and Video

Through the use of digital cameras students can create documentaries to tell a story about local or controversial issues. With the use of technology, students can think critically with this great tool. To introduce this activity, students can create a personal documentary and be creative. By adding audio and a moving picture students can create a story with video cameras. Students in a group can create a digital story on paper, shoot it, and edit it through a video editing program. This could be great for building collaboration and reading skills. Students can create a story and represent the elements of a story: exposition, rising action, climax, and falling action.
Video is also a way for students to evaluate themselves. If students are recorded on an activity they can then view the video and give themselves constructive feedback.